An editor for playing particles and sounds by listening to Mecanim animations. Made in Unity 2019.4.1f1. Please also have a look at the example project at https ...
A real-time procedural terrain generation system, built from scratch in Unity (C#) using GPU-accelerated Perlin Noise and AI (Particle Swarm Optimization) for intelligent asset placement. This project ...
A practical Unity particle tutorial based on real in-game use, showing how particle effects add polish, feedback, and visual impact to a game environment. #UnityTutorial #ParticleEffects #GameDev ...