gui_State = struct('gui_Name', mfilename, ... 'gui_Singleton', gui_Singleton, ... 'gui_OpeningFcn', @ASK_mod_demod_medio_gui_OpeningFcn, ... 'gui_OutputFcn', @ASK_mod ...
Reference_frame_Oriigin = [0,0]; % ** (data.ParentCGtoJoint for ground-connected bodies must be relevant to this vector) this vector the global inertial (non-moving) frame is located at [x,z]=[1,1] ...