library/vcl/ - It contains the 3D graphics library. src/main.cpp - The one C++ file containing our source code, which will be deployed afterwards into an standalone executable. For this short tutorial ...
// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID! // [X] Renderer: Large meshes support (64k+ vertices) with 16-bit ...
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