// Legacy properties. They're here so that materials using this shader can gracefully fallback to the legacy sprite shader. #include "Packages/com.unity.render ...
public static readonly GUIContent lightLayersLabel = EditorGUIUtility.TrTextContent("Light Layer Names (3D)", "If the Light Layers feature is enabled in the URP Asset, Unity allocates memory for ...
Do you really know all the ins-and-outs of Unity shaders? It’s time to step up your Unity game and dive into the new URP render pipeline, the Shader Graph tool, and advanced shading techniques to ...